If the PCs are arrogant enough to ignore this advice, there should be consequences.īy all means, allow the PCs to do what they can in Alhaster. On the other hand, the adventure clearly establishes (via the testimony of Manzorian and Celeste) that the PCs should not be confrontational with Zeech at this time. In particular, if the PCs contain a priest or paladin of Heironeous, it's hard to see how they could justify *not* doing this if they feel capable of it. I don't think the PCs should be punished for trying this it's a reasonable response to the clear evidence that Zeech is doing Kyuss' work by building the ziggurut. I'll report back when I see what happens. They'll have had plenty of warning, though (taking out all 16 Angels will not exactly be inconspicuous) so we may see a lot of material from the later modules right here and now in Alhaster. With the Angels gone, Zeech has nothing to protect him that will even slow down 15th level PCs, unless Lashonna or Mahuudril choose to intervene. They could get into bad trouble if they let the Blessed Angels pick the time and place, but that is not an argument for leaving the Angels alone, it's an argument for an immediate well-prepared attack. They can have trouble with massed Dispel but erinys don't do that. Mine wouldn't go into combat without at least one True Seeing, and all members flying (using wands).
I'm really surprised that people expect invisibility and flight to trouble 15th-16th level PCs. Dimensional Anchor on single Angels will prevent retreat furthermore, the PCs are pretty good at dropping things in a round. I don't know his plans, but I suspect he will first pick off as many as possible singly, and then go after the main concentration by attacking something which they'll feel obliged to defend, such as the Angel's Aerie or the Palace. I believe he will have killed most or all of the Blessed Angels in advance.
Keep in mind also that they are highly intelligent, and nothing is to stop them from procurring items to use against the PC, such as Bane weapons, slaying arrows, poison, and other tailor-made kill-tools. Besides this, it would be easy for one to just fly Zeech out the window, away to safety. The angels proabably shouldn't go toe to toe against the fighter types, but simple harrying tactics (yeah, it's cheap, but it works if necessary), the angels will cut short any plans. Yeah, the PCs might get a single attack or spell off, but for the most part, they'll never know exactly how many they're facing, which ones they've injured, or even when they'll fight them. All the angels have to really do is teleport in, concentrate shots on a single PC, teleport back, and so forth. A party can't have spells ready all the time, and through sheer atrition, the angels will usually win against all but the craftiest PCs. There's really not much a party can do against flying, teleporting at will killers. Someone else has just stepped into that role and is loathe to give it up at that point.īTW, I think the Blessed Angles are deadly. If they assassinate the prince I would rule they loose the chance to rule Redhand later. In any case, the point of Prince of Redhand is Roleplaying over Combat. It won't derail the campaign and you can just make sure that things proceed reasonably from there.Īdditionally, is there a reason that one of the local priests wouldn't bring him back? We are dealing some pretty high level stuff here. So, I would probably throw curve balls at 'em until you have time to finish up all or most of Prince of Redhand and then, assuming they have a good, reasonable plan, let them do what they want. A testiment to this great monarch." If Lashona is still alive it is her, of course, who is pulling the strings to make sure this happens. B can be covered by other NPCs who remain as they can finish the Ziggurat in Zeech's honor. If the PCs are attempting to go to the party to finish the evil deed than you are still inline for A. A) To run the events at the Prince of Redhand and B) To finish the Ziggurat. Zeech's really only has two roles from the time that is being described in the original message. On the contrary, I think we need to stop first and ask "Does it matter if they kill Zeech?" I don't think the point is to stop the PC's from their plan at any cost.